Ah, the Big One.
I worked on this title for three years in total, getting the gig through Goodbye Kansas - storyboards, live cameras on the motion capture floor, layout and camera animation work, scene edits and some additional talent direction.
I had the privilege to work with the talented Cinematics Director Ismael Auray at Guerilla Games shaping a lot of the scenes in the game. I was the main DoP/Layout guy on the Goodbye Kansas side and I think we made close to two hours of cutscenes in total.
From calm conversations to massive action scenes with lots of people and lots of big, robotic dinosaur monsters, this was a super fun project to work on and one of my absolute favorites to date.
I worked on this title for three years in total, getting the gig through Goodbye Kansas - storyboards, live cameras on the motion capture floor, layout and camera animation work, scene edits and some additional talent direction.
I had the privilege to work with the talented Cinematics Director Ismael Auray at Guerilla Games shaping a lot of the scenes in the game. I was the main DoP/Layout guy on the Goodbye Kansas side and I think we made close to two hours of cutscenes in total.
From calm conversations to massive action scenes with lots of people and lots of big, robotic dinosaur monsters, this was a super fun project to work on and one of my absolute favorites to date.